![]() The number of Team Fortress 2 players that frequented and used the Steam Users' Forums accounts formed approximately 3% of the entire player base. The Steam Users' Forums was one of the largest vBulletin forums in existence, containing a discussion board for nearly every game on Steam, including Team Fortress 2. The Steam Users' Forums, also known as Steam Powered User Forums or SPUF, were the official Valve-hosted message boards for the Steam Community. Notes: The Steam Users' Forums do not exist anymore. Why? The only reason I can think of is that you can change your host options with the link as the host streams the Big Picture mode directly to the link.This article may contain content that is out of date. You can help improve this article by updating the content as necessary. Having said that it took them MONTHS to port host encoding options from Big Picture mode to the regular client. If you take a look at the update logs from the steam client you'll see that there's almost solely fixes/features for either the Controller, Link and VR. But what I don't get is why that driver solved the issues for the link and not every other device.īut like I mentioned before here in this forum is that I get the strong feeling that Valve is devoting all their resources in the Controller, Link and VR and just forgot the rest of us. However a post in the steam link forum states that the issues for the link were resolved by an updated driver from AMD for the host, so that suggests that there were indeed issues at the AMD side of the driver. It's a real shame that this issue is still not resolved. With a Linux client there is no flickering, just extremely low FPS. I also have another Linux client and while there are also issues with hardware decoding in Linux they differ a bit from the issues in Windows. My guess is that since valve has more control over the software and drivers of the steam link they were able to create a work around for this issue while for Windows Valve depends on microsofts DXVA API for decoding as well as properly supported drivers from nVidia, AMD and Intel. ![]() Though the link runs a ARM based version of linux. Początkowo opublikowane przez ShadowNate:Is Steam Link running some Linux OS/ SteamOS or Windows? The steam link has an ARM based device (like mobile phones) which differs form computer cpu's (which are x86-圆4). I definitely will NOT buy a steamlink, because if I'd have troubles with it (like screen flickering), I guess nobody from steam would help me with my troubles or would respond in the forums. Steam wants us to buy a Steamlink I guess, but at least they could say so here so that this discussion can finally end. Why would i stream to an i5 or something (that could do software decoding brilliantly)? I'd rather install the game on the client directly in that case. Software decoding is not an option, but there is more than enough power to decode a 1080p/60Hz stream with hardware decoding (GT-710).īecause, you know, i feel like this IS the idea of streaming: Get the performance of my powerful desktop PC and stream it to my cheap, not very powerful client connected to a TV. I have a low-budget, low-power HTPC that has a weak cpu (E-450) that i want to stream to. Thats not a good workaround, because it will not work for a lot of users. Cause right now I feel we are being ignored and that's a great way to lose customers. Please give us an update, even if it is "We're still working to resolve this". THAT WAS NOVEMBER!!!!! 6 Months with no communication. I figured it would be fixed in a week, right on time for the party. We were having a party and I wanted to do some pc party games (sonic racing, magicka, rocket league etc). I remember the first time I reported this issue it was a week before my GF's birthday. The biggest thing that bothers me about this is the lack of communication! Has there been any progress on this? New AMD cards are coming out very soon, will they have the same issue? Steam/Valve, if this is something you are waiting on AMD for, please throw them under the bus and let us know. I have tried the following with my client computers: I'm not saying im happy with this workaround but it's better than the flickerfest that I can barely even look at without getting a headache. Not sure how Witcher 3 or GTA 5 would do on Very High. ![]() I can set it to use 4 cores for the video encoding and it works pretty well for most games. If either one of these is doing SOFTWARE decoding (which relies completely on CPU power) it has to be my host. I have an 8 core AMD FX 8320 4.4GHZ as my host, and a wimpy old Intel Core 2 Duo 3GHZ on my client. Enable hardware encoding on host, but disable hardware decoding on client. Początkowo opublikowane przez ĆAĆA SE VRAĆA:There is a workaround.
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