![]() Now, a spear will fly at Dirk, so hit SWORD. Hit either RIGHT or LEFT to move AWAY from the wall. Here you must avoid it by moving away from the fiery wall. The Enchanted Armory - This is a reversible room.An enemy in a red cloak will attack you on the other side, so hit SWORD. He will make three noises, prompting you to hit UP after the third. To cross the bridge over the thorns, you must use audio cues. Thorny Chasm - This room is reversible, but the pattern is always the same.Move DOWN to get Dirk's sword again and hit SWORD to kill the Lizard King once and for all. Hit LEFT and RIGHT to evade the Lizard King's strikes. Hit SWORD and Dirk will lose it once again. At the dead end, move UP to get the sword. When you see the pot go around the corner, and hit LEFT, RIGHT, RIGHT, RIGHT, RIGHT, RIGHT. The Lizard King - The Lizard King will run off along with a pot of gold and Dirk's sword.Hit RIGHT to escape the electricity and head out the door. The throne will deposit him into another room. Dirk will collapse onto a throne with his helmet and sword. To avoid the electric floor, jump RIGHT, UP, RIGHT. Evil Sphere Room - An evil sphere will steal Dirk's sword and helmet.Alternate version, if fire is to the right of the pillar: LEFT, RIGHT, LEFT, RIGHT, RIGHT.After the horse crashes you are safe (ignore the fireball). If it appears on the left side of the pillar, move RIGHT, then to avoid more pillars, move LEFT, RIGHT, LEFT and then LEFT to avoid a final stone wall. When the horse takes off, the fire will appear on the right or left of a pillar. ![]() Robotic Horse - This room can be reversed like the Electric Knight Room.Avoid the chain and enter the round opening with LEFT. Use SWORD on the purple tentacle at the bottom of the stairs. Sliding Stairs - Move LEFT when the staircase turns into a slide.Then, swipe at them with SWORD to scare them off. Bats appear, so avoid them by ducking with DOWN as soon as you hear the sound of their wings. Wooden Catwalk - The wooden catwalk will collapse, move UP, UP. ![]() Move left LEFT when the floor crumbles and hit LEFT to jump over the crumbling staircase. Swing at the next group of bats with SWORD. Magical Brick Wall - As soon as Dirk's path fills with bricks, move UP to slip through. Bat Room - As the bats flow in, hit SWORD.Repeat for the red ball DOWN, and the blue DOWN, the green DOWN, the orange DOWN and finally the purple DOWN. Rolling Balls - Wait for the yellow ball to cross Dirk's path and hit DOWN.Slash the enemies at the top of the stairs with SWORD. Avoid the next wave by hitting RIGHT and UP. Stairwell - As soon as you come up through the trapdoor, purple enemies will come through a door. Kill them with SWORD.The reverse pattern is LEFT, RIGHT, UP, RIGHT, LEFT, RIGHT, LEFT, SWORD, SWORD.Left Hand: RIGHT, LEFT, UP, LEFT, RIGHT, LEFT, RIGHT, and then kill the knight with a few sword thrusts SWORD, SWORD.The pattern you need to take is based on the sword in the Knight's hand. Electric Knight Battle - This room requires one of two patterns.As the cauldron fills the room hit RIGHT. A monster appears from the bottle, signaling you to hit SWORD. After Dirk jumps back, a ghost appears from the pot. Cauldron Room - After the cauldron boils over, jump away with UP."Drink Me"" Room - Move RIGHT once to escape the room.With both snakes gone, tug the rope with RIGHT. Press UP to leave the room. Snake Room - When the hissing snake appears hit SWORD.Hit UP when the door opens in front of Dirk. When the tentacles appear at the top of the stairs, hit LEFT to jump to the table. Tentacle Room - Hit SWORD to sever the green tentacle. ![]() The door to the right will flashes, move RIGHT again.
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